Add relative option to LookAt/AimModifier3D#111367
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Repiteo merged 1 commit intogodotengine:masterfrom Nov 17, 2025
Merged
Add relative option to LookAt/AimModifier3D#111367Repiteo merged 1 commit intogodotengine:masterfrom
Repiteo merged 1 commit intogodotengine:masterfrom
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lyuma
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Nov 14, 2025
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Looks good in the animation meeting.
We had a question if we should change the default to relative true which may have some compatibility impact in rare cases but may be more intuitive
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I added the breaks compat label because the default behavior has changed. The old behavior, which completely replaced that pose, was essentially a bug. However, there is a migration path for those who depend on the old behavior: set the option to false. |
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lyuma
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Approved in animation meeting
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Thanks! |
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BoneConstraint3Dto make reference target allow to setNode3D#110336Add a relative option to make Aim/LookAt rotate after other Modifier rotations. This is useful when you want to handle only Twist after some modifiers processed.
raim.mp4
The default is set to false for compatibility, but since it's likely true in most cases, it might be acceptable to set the default to true.