Fix warning spam in Compatibility when using depth texture#111234
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clayjohn merged 1 commit intogodotengine:masterfrom Oct 6, 2025
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Fix warning spam in Compatibility when using depth texture#111234clayjohn merged 1 commit intogodotengine:masterfrom
clayjohn merged 1 commit intogodotengine:masterfrom
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clayjohn
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Looks great! Indeed that is the same type used everywhere else we create depth buffers
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Using the depth texture in Compatibility at the same time as 3d scaling causes a warning spam. The depth texture still seems to work though, it must be getting set up again elsewhere.
Whether 3d scaling is on or off changes the code path for setting up the buffers:
godot/drivers/gles3/rasterizer_scene_gles3.cpp
Lines 2729 to 2742 in 06827c9
typevalue found in the other code path when usingGL_DEPTH_STENCIL:godot/drivers/gles3/storage/texture_storage.cpp
Lines 2589 to 2594 in 06827c9