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FTI - Optimize non-interpolated 2D items#111198

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Repiteo merged 1 commit intogodotengine:masterfrom
lawnjelly:fti_fix_2d_nonmoving_4
Oct 28, 2025
Merged

FTI - Optimize non-interpolated 2D items#111198
Repiteo merged 1 commit intogodotengine:masterfrom
lawnjelly:fti_fix_2d_nonmoving_4

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@lawnjelly lawnjelly commented Oct 3, 2025

Avoids interpolation calculations for non-moving items.

Fixes #111177
Forward port of #111195

Notes

  • This isn't much of a bottleneck in 3.x, but in 4.x can be, and it is likely just a case of checking a flag
  • It is just possible I simply forgot to add this
  • I've now double checked this by the numbers with the 3.x PR and it should be fine.

@lawnjelly lawnjelly added this to the 4.6 milestone Oct 3, 2025
@lawnjelly lawnjelly marked this pull request as ready for review October 6, 2025 08:24
@lawnjelly lawnjelly requested a review from a team as a code owner October 6, 2025 08:24
@lawnjelly lawnjelly requested a review from rburing October 6, 2025 08:39
@Repiteo Repiteo merged commit ea381ac into godotengine:master Oct 28, 2025
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Repiteo commented Oct 28, 2025

Thanks!

@lawnjelly lawnjelly deleted the fti_fix_2d_nonmoving_4 branch October 28, 2025 15:25
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2d Physics Interpolation in scenes with thousands of Nodes decreases performance a lot even when doing nothing

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