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Expose is_valid() from AnimationPlayer to make detecting paused animations possible.#111178

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Repiteo merged 1 commit intogodotengine:masterfrom
PhairZ:anim-is-paused
Oct 7, 2025
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Expose is_valid() from AnimationPlayer to make detecting paused animations possible.#111178
Repiteo merged 1 commit intogodotengine:masterfrom
PhairZ:anim-is-paused

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@PhairZ PhairZ commented Oct 2, 2025

@PhairZ PhairZ requested review from a team as code owners October 2, 2025 20:13
@Calinou Calinou added this to the 4.x milestone Oct 2, 2025
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Tested locally, it works as expected.

@PhairZ PhairZ changed the title Add is_paused() to AnimationPlayer Expose is_valid() from AnimationPlayer to make detecting paused animations possible. Oct 3, 2025
@PhairZ PhairZ requested a review from TokageItLab October 3, 2025 12:28
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Implementation is fine. I think we can discuss naming and documentation with other maintainers. cc @Mickeon @AThousandShips

@TokageItLab TokageItLab modified the milestones: 4.x, 4.6 Oct 3, 2025
@TokageItLab TokageItLab moved this to Approved, Waiting for Production in Animation Team Issue Triage Oct 3, 2025
@Repiteo Repiteo merged commit 72cf639 into godotengine:master Oct 7, 2025
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@github-project-automation github-project-automation bot moved this from Approved, Waiting for Production to Done in Animation Team Issue Triage Oct 7, 2025
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Repiteo commented Oct 7, 2025

Thanks!

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Add an is_paused() method to AnimationPlayer

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