Drop the experimental label for the Jolt Physics integration#111115
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Repiteo merged 1 commit intogodotengine:masterfrom Oct 1, 2025
Merged
Drop the experimental label for the Jolt Physics integration#111115Repiteo merged 1 commit intogodotengine:masterfrom
Repiteo merged 1 commit intogodotengine:masterfrom
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Doc nitpicks aside, I fully agree with the rationale.
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Related to godotengine/godot-proposals#12289.
Since Jolt Physics is now the default 3D physics engine for newly created projects starting with Godot 4.6 (#105737), I don't think it makes much sense to have its integration be labeled as experimental anymore.
The experimental label was something I declared when the integration was first merged for the following reasons:
Point 1 is likely resolved at this point. None of the open issues are (as far as I'm aware) a result of mistakes from the porting process.
Point 2 is mostly done at this point, with big refactorings like #100983, #101189 and #105748 behind us. I had a few more things planned, but I don't think they justify keeping the experimental label around for another release.
Point 3 is a bit more contentious I guess. This hasn't really changed at all since the integration was first merged, short of a few minor additions. The bigger feature/performance parity issues that I had in mind originally were:
So yes, we still don't have feature/performance parity with Godot Physics, but I would argue it's not significant enough to warrant a scary experimental label.