Use correct AABB for SpotLight3Ds when spot_angle > 90#110884
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Repiteo merged 1 commit intogodotengine:masterfrom Oct 6, 2025
Merged
Use correct AABB for SpotLight3Ds when spot_angle > 90#110884Repiteo merged 1 commit intogodotengine:masterfrom
spot_angle > 90#110884Repiteo merged 1 commit intogodotengine:masterfrom
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Calinou
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Sep 25, 2025
Calinou
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Sep 25, 2025
Calinou
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Sep 25, 2025
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Calinou
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Tested locally on all rendering methods, it works as expected. Code looks good to me.
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@Calinou I made the suggested changes. |
clayjohn
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Oct 4, 2025
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spot_angle > 90
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Thanks! |
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Cherry-picked for 4.5.2. |
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I guess in 4bd01a9 the AABB shown in the editor was updated for SpotLight3Ds to support large angles but the AABB actually used for culling was not.
Fixes #110367