Allow all gamepad devices for built-in ui_* input actions#110823
Merged
Repiteo merged 1 commit intogodotengine:masterfrom Oct 7, 2025
Merged
Allow all gamepad devices for built-in ui_* input actions#110823Repiteo merged 1 commit intogodotengine:masterfrom
ui_* input actions#110823Repiteo merged 1 commit intogodotengine:masterfrom
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This allows all controllers to navigate the UI, which enhances compatibility with PC handhelds when external controllers are connected. Previously, only the first device was allowed to use `ui_*` actions out of the box, which means that on a PC handheld, external controllers couldn't navigate the UI (since the first ID is always the built-in controller).
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This allows all controllers to navigate the UI, which enhances compatibility with PC handhelds when external controllers are connected.
Previously, only the first device was allowed to use
ui_*actions out of the box, which means that on a PC handheld, external controllers couldn't navigate the UI (since the first ID is always the built-in controller).It's still possible to change the
ui_*actions in the Input Map editor to allow specific devices only.Tested on the Control Gallery demo with 2 controllers connected.