Use an array instead of TightLocalVector in RasterizerSceneGLES3::_render_uv2, to avoid allocation.#110781
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Repiteo merged 1 commit intogodotengine:masterfrom Sep 22, 2025
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…_render_uv2`, to avoid allocation.
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clayjohn
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clayjohn
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Luckily this code is never called at run time (its for an editor utility)! But it definitely should be fixed so others don't copy this pattern.
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Just something small I randomly came across.
Due to misuse of
TightLocalVector, this actually avoids 4 allocations.