Fix AnimationPlayer to use StringName instead of String in the exposed API.#110767
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Repiteo merged 1 commit intogodotengine:masterfrom Oct 7, 2025
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aaronfranke
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Sep 22, 2025
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According to the godot-cpp check the apis are breaking backwards compatibility and failing github actions. |
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Yes, the compatibility breakage should be handled appropriately. See Handling Compatibility Breakages |
TokageItLab
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Oct 4, 2025
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I think the change itself is acceptable, but it need to add a compatibility file as mentioned above.
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Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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Thanks! |
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This PR fixes the performance penalty of having to convert to and from
String↔StringNamein the exposedAnimationPlayerapi.