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Fix bug in ManifoldBetweenTwoFaces#110507

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Repiteo merged 1 commit intogodotengine:masterfrom
jrouwe:issue_110479
Sep 16, 2025
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Fix bug in ManifoldBetweenTwoFaces#110507
Repiteo merged 1 commit intogodotengine:masterfrom
jrouwe:issue_110479

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@jrouwe jrouwe commented Sep 14, 2025

Back port of jrouwe/JoltPhysics#1756

Fixed bug in ManifoldBetweenTwoFaces which would not find the correct manifold in case face 1 had 3 or more vertices and face 2 only 2. E.g. for a box resting the long edge of a cylinder this would mean that only a single contact point was found instead of 2 (the other way around would work fine).

Fixes #110479

Fixed bug in ManifoldBetweenTwoFaces which would not find the correct manifold in case face 1 had 3 or more vertices and face 2 only 2. E.g. for a box resting the long edge of a cylinder this would mean that only a single contact point was found instead of 2 (the other way around would work fine).

Fixes godotengine#110479
@jrouwe jrouwe requested a review from a team as a code owner September 14, 2025 09:01
@mihe mihe added this to the 4.6 milestone Sep 14, 2025
@mihe mihe added the cherrypick:4.5 Considered for cherry-picking into a future 4.5.x release label Sep 14, 2025
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I can confirm that this fixes #110479.

Thank you!

@AThousandShips AThousandShips changed the title Fixed bug in ManifoldBetweenTwoFaces Fix bug in ManifoldBetweenTwoFaces Sep 15, 2025
@Repiteo Repiteo merged commit 58e0568 into godotengine:master Sep 16, 2025
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Repiteo commented Sep 16, 2025

Thanks!

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Repiteo commented Sep 16, 2025

Cherry-picked to 4.5

@Repiteo Repiteo removed the cherrypick:4.5 Considered for cherry-picking into a future 4.5.x release label Sep 16, 2025
@jrouwe jrouwe deleted the issue_110479 branch September 16, 2025 18:34
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Cylinder RigidBodies collide improperly with Box RigidBodies with Jolt Physics

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