Add check is_inside_tree() to SkeletonModifier3D as base class#110371
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TokageItLab wants to merge 1 commit intogodotengine:masterfrom
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Add check is_inside_tree() to SkeletonModifier3D as base class#110371TokageItLab wants to merge 1 commit intogodotengine:masterfrom
is_inside_tree() to SkeletonModifier3D as base class#110371TokageItLab wants to merge 1 commit intogodotengine:masterfrom
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Contained by #110120 |
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is_inside_tree()check to SpringBoneSimulator3D #104167Since these checks are also required in the implementation of #110120 and #110336, I considered it appropriate to implement them in the base class. Also I believe this has now been made safer through the fix in #110145.