X Tutup
Skip to content

Add check is_inside_tree() to SkeletonModifier3D as base class#110371

Closed
TokageItLab wants to merge 1 commit intogodotengine:masterfrom
TokageItLab:inside-check-mod
Closed

Add check is_inside_tree() to SkeletonModifier3D as base class#110371
TokageItLab wants to merge 1 commit intogodotengine:masterfrom
TokageItLab:inside-check-mod

Conversation

@TokageItLab
Copy link
Member

@TokageItLab TokageItLab commented Sep 10, 2025

Since these checks are also required in the implementation of #110120 and #110336, I considered it appropriate to implement them in the base class. Also I believe this has now been made safer through the fix in #110145.

@TokageItLab
Copy link
Member Author

Contained by #110120

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

X Tutup