Add option to BoneConstraint3D to make reference target allow to set Node3D#110336
Merged
Repiteo merged 1 commit intogodotengine:masterfrom Nov 14, 2025
Merged
Add option to BoneConstraint3D to make reference target allow to set Node3D#110336Repiteo merged 1 commit intogodotengine:masterfrom
BoneConstraint3D to make reference target allow to set Node3D#110336Repiteo merged 1 commit intogodotengine:masterfrom
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BoneConstraint3D to make reference target allow nodeBoneConstraint3D to make reference target allow to set Node3D
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lyuma
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Nov 14, 2025
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lyuma
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Discussed in meeting. Looks good
I think there is room to
Improve NodePath -> Node3D* cache in the future (maybe using ObjectID or Variant) but this optimization should be a separate PR after we finish IK
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Thanks! |
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follow further discussion of godot demo on 3D IK here |
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Allows setting a Node3D as the reference target for BoneConstraint3Ds.
The video below is a demo combined with IK #110120
constraint_with_ik.mp4
Other minor changes:
Project file:
ik_test_match_target.zip
(require to merge both #110120 and this PR)