Use language command line argument to override editor locale.#110318
Merged
Repiteo merged 1 commit intogodotengine:masterfrom Sep 19, 2025
Merged
Use language command line argument to override editor locale.#110318Repiteo merged 1 commit intogodotengine:masterfrom
language command line argument to override editor locale.#110318Repiteo merged 1 commit intogodotengine:masterfrom
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Calinou
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Sep 8, 2025
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Tested locally, it works as expected. Code looks good to me.
However, the CLI argument doesn't carry over from the project manager to the editor, while I would expect it to. (I don't expect it to carry over from the project manager to the running project when using Run though.)
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This can be fixed with |
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KoBeWi
approved these changes
Sep 9, 2025
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Thanks! |
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languageargument was used for running projects, but was completely ignored by editor/pm. Argument is only applied during initial load and is not used when changing locale from the editor settings.Fixes #110273