Enable objects stored as dictionary keys to be selected in inspector.#110291
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Repiteo merged 1 commit intogodotengine:masterfrom Sep 19, 2025
StarryWorm:for-merge
Merged
Enable objects stored as dictionary keys to be selected in inspector.#110291Repiteo merged 1 commit intogodotengine:masterfrom StarryWorm:for-merge
Repiteo merged 1 commit intogodotengine:masterfrom
StarryWorm:for-merge
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Currently, when using the stack trace or the remote scene tree and selecting an object containing a dictionary, secondary objects that are stored as values in the dictionary can be opened in inspector by clicking on them. However, attempting to open the same secondary object if it is stored as a key in the dictionary will result in nothing happening. This is fixed by connecting keys to the "object_id_selected" signal the same way values are connected.
KoBeWi
approved these changes
Sep 7, 2025
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Resolves #109873
Enable objects stored as dictionary keys to be selected in inspector. New behavior matches existing behavior for objects stored as dictionary values.