Clamp minimum size of 3D texture view in D3D12.#110203
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Repiteo merged 1 commit intogodotengine:masterfrom Sep 19, 2025
Merged
Clamp minimum size of 3D texture view in D3D12.#110203Repiteo merged 1 commit intogodotengine:masterfrom
Repiteo merged 1 commit intogodotengine:masterfrom
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clayjohn
approved these changes
Sep 2, 2025
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Thanks! |
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Cherry-picked for 4.5.2. |
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3D textures that used mipmaps that'd scale the depth of the texture enough to make the bitshift result in a 0 would lead to crashing the driver. Applying the clamp fixes this issue.
Bugsquad edit: Fixes #108552.