Fix rounding error in clustered vertex light culling#110184
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Repiteo merged 1 commit intogodotengine:masterfrom Sep 17, 2025
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Fix rounding error in clustered vertex light culling#110184Repiteo merged 1 commit intogodotengine:masterfrom
Repiteo merged 1 commit intogodotengine:masterfrom
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Calinou
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Sep 2, 2025
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Tested locally, it works as expected. Code looks good to me.
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Thanks! |
ProfessorOctopus
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Oct 5, 2025
Fix rounding error in clustered vertex light culling
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Cherry-picked for 4.5.2. |
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Looks like there was a rounding error when calculating what clustered light tile to use for off-screen vertices - I've just moved some more of the logic to integer precision to make it a bit more consistent with per-pixel lighting.
Before:
Screencast.From.2025-09-02.09-32-43.mp4
After:
Screencast.From.2025-09-02.09-33-46.mp4