Divide screen texture by luminance multiplier in compatibility#110004
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Repiteo merged 1 commit intogodotengine:masterfrom Oct 6, 2025
Merged
Divide screen texture by luminance multiplier in compatibility#110004Repiteo merged 1 commit intogodotengine:masterfrom
Repiteo merged 1 commit intogodotengine:masterfrom
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@clayjohn |
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Thanks! |
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Cherry-picked for 4.5.1. |
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@akien-mga I just realized that this being cherry-picked caused a regression in the 4.5 branch so I made #111438. |
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Mobile and compatibility both use a luminance multiplier for glow, which has the side effect of making the screen texture dark.
Mobile already worked around this by transparently adding in an extra multiplication when sampling the texture in a shader, but compatibility for some reason didn't.
Fixes #107552