Expose get_fading_... methods for AnimationNodeStateMachinePlayback#109986
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get_fade_... methods for AnimationNodeStateMachinePlaybackget_fading_... methods for AnimationNodeStateMachinePlayback
TokageItLab
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Expose only getters are definitely safe. It also has consistency with current.
Just a nitpick, but to fix inconsistencies in C++ side, it might be better to rename get_fade_from_xxx() to get_fading_from_xxx(). This should be safe if it's only a change to the C++ functions.
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I had the same thought, but I wanted to be conservative with changes! Updated! 👍 |
AThousandShips
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Thanks! |
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This exposes a couple public getter functions from
AnimationNodeStateMachinePlayback.Their original PR (#71284) doesn't mention any reason for them not to be exposed, and I could definitely use them!
get_fading_from_length/get_fading_from_play_positionprovide animation state information for the existingget_fading_from_node.get_fading_length/get_fading_positionprovide information of the animation's runtime "blending" state.