Make BlendSpace selection tool consistent with StateMachine/BlendTree functionality#109792
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Repiteo merged 1 commit intogodotengine:masterfrom Oct 17, 2025
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Need to rebase or force push with new hash to re-run failed (maybe timeout by network error) test job. |
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SaracenOne
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Oct 17, 2025
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SaracenOne
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Yes, looking over these, I think these are sensible UX changes as far as this particular UI goes. LGTM 👍
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This is causing the error reported in #112596. I'm not sure why the editor change is causing a node error, but the bound argument changed in this PR or some initializations might be incorrect. |
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This is another in a series of pull requests that aim to enhance the usability of AnimationTree.
For BlendSpace1D and BlendSpace2D, this commit:
blendspace-better-cursor.mp4
My rationale is that adding and moving points occupies most of the user's time in the BlendSpace editor, whereas blending position is mostly expected to be changed at runtime. Also, the default tool being the blend position cursor causes constant friction when navigating through nested nodes.