Improve and reduce Game window sizing#109701
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YeldhamDev
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Needs rebase |
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Rebased and tested a bit again. |
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Thanks! |
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Editor window minimum size, before:
Editor window minimum size, after:
Closes godotengine/godot-proposals#12060
Now the top bar is
FlowContainerwhich means that there will be no issues with width.All embedding options were moved to single submenu and its icon is changed to see the difference between, for example, camera override options.
I decided to move
Toggle Selection Visibilitybutton to the selection buttons section, since they are directly related.Panelwhere game window is placed on run is replaced withPanelContainer(there were sizing issues with it and the label inside it).There is a problem that the Floating Game Workspace does not increase the size of the window to the right, as it was before:
godot.windows.editor.dev.x86_64_RWaWyE2qZJ.mp4
If this is not ok, feel free to suggest how it can be fixed (same is valid for another changes I made).