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Correctly reset StateMachine opacity when a node is played or renamed#109605

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Repiteo merged 1 commit intogodotengine:masterfrom
vaner-org:statemachine-play-highlight-fix
Oct 17, 2025
Merged

Correctly reset StateMachine opacity when a node is played or renamed#109605
Repiteo merged 1 commit intogodotengine:masterfrom
vaner-org:statemachine-play-highlight-fix

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@vaner-org vaner-org commented Aug 14, 2025

Fixes edge cases I missed in #98402, where if a transition line or node is selected, and then a node's play button is pressed, node opacity isn't correctly reset. This also happens when renaming nodes. Hoping this makes it to 4.4.2.

statemachine-play-highlight-bug

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LGTM 👍

@Repiteo Repiteo modified the milestones: 4.x, 4.6 Oct 17, 2025
@Repiteo Repiteo merged commit 4a7ca08 into godotengine:master Oct 17, 2025
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@github-project-automation github-project-automation bot moved this from Ready for review to Done in Animation Team Issue Triage Oct 17, 2025
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Repiteo commented Oct 17, 2025

Thanks!

@vaner-org vaner-org deleted the statemachine-play-highlight-fix branch October 17, 2025 16:02
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