Allow reconnecting AnimationNodeStateMachine transitions#109534
Merged
Repiteo merged 1 commit intogodotengine:masterfrom Oct 20, 2025
Merged
Allow reconnecting AnimationNodeStateMachine transitions#109534Repiteo merged 1 commit intogodotengine:masterfrom
Repiteo merged 1 commit intogodotengine:masterfrom
Conversation
ba9f098 to
033ae4e
Compare
65936e7 to
776b3be
Compare
SaracenOne
approved these changes
Oct 17, 2025
Member
SaracenOne
left a comment
There was a problem hiding this comment.
LGTM! This is a pretty substantive UX improvement and I think the visualization for grabbing the transition's endpoint is well-communicated.👍
c3fe07c to
e4da470
Compare
e4da470 to
51a5463
Compare
Contributor
|
Thanks! |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Closes #12992
Adds a small highlight to the endpoints of a transition, dragging which allows it to be reconnected to another node, if valid.
The endpoints' selection area is either 20px or 20% of the transition's length, whichever is smaller.
reconnect-statemachine-transitions.mp4