Improve IsNormalized() in C##108974
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Repiteo merged 1 commit intogodotengine:masterfrom Sep 22, 2025
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paulloz
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Thanks for your contribution!
The optimization is marginal, but I think this PR makes sense if only to improve consistency across implementations.
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These are some minor clarity improvements for the
IsNormalized()implementations in C# to make them easier to understand.These now match the C++ implementations:
godot/core/math/vector3.h
Line 523 in 0dd9178
godot/core/math/quaternion.cpp
Line 74 in 0dd9178
In terms of performance, the differences are minimal. Here's a makeshift benchmark for 1 million iterations: