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Compatibility: Explicitly use BC1's RGB variant#108826

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Repiteo merged 1 commit intogodotengine:masterfrom
BlueCube3310:bc1-rgb
Sep 30, 2025
Merged

Compatibility: Explicitly use BC1's RGB variant#108826
Repiteo merged 1 commit intogodotengine:masterfrom
BlueCube3310:bc1-rgb

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@BlueCube3310 BlueCube3310 commented Jul 21, 2025

Forces the renderer to always use the RGB variant of BC1, which matches the behavior of RenderingDevice.

RD before Compatibility before Compatibility after
rdold compold compnew

Testing asset:
spark_02_color_to_alpha.zip

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@Calinou Calinou left a comment

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Tested locally, it works as expected.

Code looks good to me.

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@BlueCube3310 BlueCube3310 modified the milestones: 4.x, 4.6 Jul 21, 2025
@Repiteo Repiteo merged commit 4c3765d into godotengine:master Sep 30, 2025
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Repiteo commented Sep 30, 2025

Thanks!

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