Compatibility: Set GL_TEXTURE_MAX_LEVEL to the number of mipmaps#108528
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Repiteo merged 1 commit intogodotengine:masterfrom Oct 23, 2025
Merged
Compatibility: Set GL_TEXTURE_MAX_LEVEL to the number of mipmaps#108528Repiteo merged 1 commit intogodotengine:masterfrom
GL_TEXTURE_MAX_LEVEL to the number of mipmaps#108528Repiteo merged 1 commit intogodotengine:masterfrom
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clayjohn
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Oct 23, 2025
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Required for implementing partial mipmap chains in images.
Sets the maximal LOD level in the Compatibility renderer to the actual number of mipmaps in an image. Setting it to 1000 functions correctly for now, but makes the texture not render when it has an incomplete mipmap chain.