Improve error message when UID main scene is not found#108075
Improve error message when UID main scene is not found#108075Repiteo merged 1 commit intogodotengine:masterfrom
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Tested locally, it works as expected. Code looks good to me.
Something I find strange is that on Windows, if you use --headless, it will still spawn an alert dialog (and be blocking). I thought we already skipped all dialog creation when in headless mode (and therefore made it non-blocking), but maybe we're only doing that on Linux.
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Thanks! |
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This fails for any project that hasn't previously been opened, regardless of running with Something is clearly incorrect here in how this is done, I especially think it isn't correct to fail launching the editor when the main scene isn't cached Edit: Opened an issue |
Related: #107695
