Apply sun scatter from lights with shadows in compatibility#107740
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Repiteo merged 1 commit intogodotengine:masterfrom Oct 6, 2025
Merged
Apply sun scatter from lights with shadows in compatibility#107740Repiteo merged 1 commit intogodotengine:masterfrom
Repiteo merged 1 commit intogodotengine:masterfrom
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Calinou
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Tested locally, it works as expected in all rendering methods (including with multiple DirectionalLights).
Code looks good to me.
Testing project: test-sun-scatter.zip
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Rebased onto master |
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@clayjohn Had to fix this pr as well due to |
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Thanks! |
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Currently sun scatter does not affect scene objects for lights that have shadows in Compatibility because
directional_light_countinscene.glsldoes not include lights with shadows so that they can each be applied in separate passes from each other. This pr passes in the number of lights with shadows so that they can be factored into the sun scatter.Before:

After:

In both images the cube is fully outside the depth end of the fog and should be fully obscured as is the case both without shadows enabled for the light in Compatibility and always in Forward+.