Fade TileMap editor overlay when zoomed out#107573
Merged
Repiteo merged 1 commit intogodotengine:masterfrom Oct 10, 2025
Merged
Fade TileMap editor overlay when zoomed out#107573Repiteo merged 1 commit intogodotengine:masterfrom
Repiteo merged 1 commit intogodotengine:masterfrom
Conversation
52205cf to
9069185
Compare
groud
requested changes
Jun 16, 2025
9069185 to
e681bd2
Compare
groud
approved these changes
Jun 16, 2025
Member
groud
left a comment
There was a problem hiding this comment.
Looks good. I am not sure about the somehow hardcorded limit but I think taking the tile shape into account is likely enough anyway. So anyway, LGTM!
e681bd2 to
a7bf254
Compare
Contributor
Author
|
I just pulled the draw plugins call outside the if-statement so they are always drawn (the position indicator on the bottom left is technically part of this). This mimics the two calls to the method. |
Contributor
|
Needs rebase |
a7bf254 to
c3fdc85
Compare
groud
approved these changes
Oct 1, 2025
Contributor
|
Thanks! |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Currently, the tilemap overlay does not adjust for zoom level, and so at higher zoom levels looks like a block of orange pixels. This PR fixes this by fading the overlay out at higher zoom levels:
TileMapZoom.mov
Looking for feedback on how this works with different monitor sizes (it shouldn't be affected but need to make sure).