Always use a dark background for 3D editor overlays even with light theme#107154
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Repiteo merged 1 commit intogodotengine:masterfrom Nov 18, 2025
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KoBeWi
approved these changes
Jun 20, 2025
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So #106664 made me wonder if it's really necessary to duplicate icon files. There must be a better way. |
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Needs rebase |
…heme This results in better readability against mixed-color backgrounds, as what you see in the 3D editor doesn't change depending on your editor theme. This also tweaks the viewport zoom/speed label for better readability by using a bold font and thicker outline.
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Rebased and tested again (on both Modern and Classic themes), it works as expected. |
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Thanks! |
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This results in better readability against mixed-color backgrounds, as what you see in the 3D editor doesn't change depending on your editor theme.
This also tweaks the viewport zoom/speed label for better readability by using a bold font and thicker outline, and fixes the zoom/speed icons being too dark on a light theme.
Preview
Dark theme
Light theme
Frame Time panel: