Improve performance of CSharpLanguage::reload_assemblies#106299
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Repiteo merged 1 commit intogodotengine:masterfrom Oct 30, 2025
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CSharpLanguage::reload_assemblies
raulsntos
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May 12, 2025
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Thanks for the contribution. I think it's a great idea to try and batch these updates if we can.
I'm a bit concerned with moving the EditorFileSystem::update_file call from CSharpScript::reload, since there are many other places where this method is called besides CSharpLanguage::reload_assemblies, and we may want to make sure the EditorFileSystem is still updated in those cases.
Maybe there's a way to queue these updates so they don't happen immediately, and instead the update happens once in the next frame (not sure if that may be too late).
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raulsntos
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Before each individual CSharpScript would call
EditorFileSystem::update_fileduring assembly reload, which would cause performance problems and a freeze (especially with a large amount scripts) due toEditorFileSystem::_update_script_classes()being called for each file.This PR batches the updates resolving the issue.