X Tutup
Skip to content

Tweak high-end mark in the visual shader editor's node creation dialog#103340

Merged
Repiteo merged 1 commit intogodotengine:masterfrom
Calinou:editor-visualshader-tweak-highend-label
Nov 18, 2025
Merged

Tweak high-end mark in the visual shader editor's node creation dialog#103340
Repiteo merged 1 commit intogodotengine:masterfrom
Calinou:editor-visualshader-tweak-highend-label

Conversation

@Calinou
Copy link
Member

@Calinou Calinou commented Feb 27, 2025

  • Use Forward+/Mobile terminology as support actually depends on the rendering method used, not the rendering driver.
  • Use a standard warning color as this is no longer indicated as Vulkan-specific.
  • Fix color on light theme (the text was being modulated instead of having its color overridden).

Preview

Dark theme

Before After
Screenshot_20250227_013503 Screenshot_20250227_014053

Light theme

Before After
Screenshot_20250227_014011 Screenshot_20250227_014038

Comment on lines -547 to -552

if (p_config.dark_theme) {
p_theme->set_color("highend_color", EditorStringName(Editor), Color(1.0, 0.0, 0.0));
} else {
p_theme->set_color("highend_color", EditorStringName(Editor), Color::hex(0xad1128ff));
}
Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This color isn't used anywhere else, so it was removed.

@Calinou Calinou force-pushed the editor-visualshader-tweak-highend-label branch from 514abf0 to 8233bab Compare February 27, 2025 20:55
@Repiteo
Copy link
Contributor

Repiteo commented Sep 19, 2025

Needs rebase

@Repiteo Repiteo modified the milestones: 4.x, 4.6 Nov 13, 2025
@Calinou
Copy link
Member Author

Calinou commented Nov 18, 2025

Rebased and tested again, it works as expected.

Here's what it looks like with the new editor theme:

Default Light
image image

@Calinou Calinou force-pushed the editor-visualshader-tweak-highend-label branch from 8233bab to 851c47e Compare November 18, 2025 00:40
@Calinou Calinou requested a review from a team as a code owner November 18, 2025 00:40
- Use Forward+/Mobile terminology as support actually depends on the
  rendering method used, not the rendering driver.
- Use a standard warning color as this is no longer indicated as
  Vulkan-specific.
- Fix color on light theme (the text was being modulated instead
  of having its color overridden).
@Calinou Calinou force-pushed the editor-visualshader-tweak-highend-label branch from 851c47e to 8a22dba Compare November 18, 2025 00:40
@Repiteo Repiteo merged commit accfebb into godotengine:master Nov 18, 2025
20 checks passed
@Repiteo
Copy link
Contributor

Repiteo commented Nov 18, 2025

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants

X Tutup