Tweak high-end mark in the visual shader editor's node creation dialog#103340
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Repiteo merged 1 commit intogodotengine:masterfrom Nov 18, 2025
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Calinou
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Feb 27, 2025
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| if (p_config.dark_theme) { | ||
| p_theme->set_color("highend_color", EditorStringName(Editor), Color(1.0, 0.0, 0.0)); | ||
| } else { | ||
| p_theme->set_color("highend_color", EditorStringName(Editor), Color::hex(0xad1128ff)); | ||
| } |
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This color isn't used anywhere else, so it was removed.
KoBeWi
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Feb 27, 2025
KoBeWi
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Feb 27, 2025
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Needs rebase |
paddy-exe
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Sep 19, 2025
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- Use Forward+/Mobile terminology as support actually depends on the rendering method used, not the rendering driver. - Use a standard warning color as this is no longer indicated as Vulkan-specific. - Fix color on light theme (the text was being modulated instead of having its color overridden).
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Thanks! |
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