Condition editor viewport nav modifier checks on freelook / mouse is captured#102055
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Repiteo merged 1 commit intogodotengine:masterfrom Oct 21, 2025
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Calinou
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Tested locally, it works as expected.
It makes sense to do this as an optimization since we don't need those shortcuts during freelook.
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Related: godotengine/godot-proposals#11424 (comment)
Related: #101793
Related: #101251
These checks are not required when freelook is active / mouse is captured, and they can also conflict with project setting keys: InputMap.load_from_project_settings()