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Description
Tested versions
Godot 4.4.1 Stable Official
System information
Linux, PopOs
Issue description
is_hovered() on a Button returns false when the mouse is over the button (after mouse_entered) and true when not (after mouse_exited), opposite of documented behavior.
- Signals (
mouse_entered,mouse_exited) fire correctly. - Issue is reproducible in a minimal project.
Steps to reproduce
- Create a new Godot 4.4.1 project.
- Add a Node with a Button child (or create Button via script).
- Attach the provided script.
- Run the scene, hover over the button, and observe console output.
Minimal reproduction project (MRP)
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Metadata
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Type
Projects
Status
Done