#ifndef node_script_h
#define node_script_h
#include
#include
#include
#include
namespace node {
class Context : ObjectWrap {
public:
static void Initialize (v8::Handle target);
static v8::Handle New (const v8::Arguments& args);
v8::Persistent GetV8Context();
static v8::Local NewInstance();
protected:
static v8::Persistent constructor_template;
Context ();
~Context();
v8::Persistent context_;
};
class Script : ObjectWrap {
public:
static void Initialize (v8::Handle target);
enum EvalInputFlags { compileCode, unwrapExternal };
enum EvalContextFlags { thisContext, newContext, userContext };
enum EvalOutputFlags { returnResult, wrapExternal };
template
static v8::Handle EvalMachine(const v8::Arguments& args);
protected:
static v8::Persistent constructor_template;
Script () : ObjectWrap () {}
~Script();
static v8::Handle New (const v8::Arguments& args);
static v8::Handle CreateContext (const v8::Arguments& arg);
static v8::Handle RunInContext (const v8::Arguments& args);
static v8::Handle RunInThisContext (const v8::Arguments& args);
static v8::Handle RunInNewContext (const v8::Arguments& args);
static v8::Handle CompileRunInContext (const v8::Arguments& args);
static v8::Handle CompileRunInThisContext (const v8::Arguments& args);
static v8::Handle CompileRunInNewContext (const v8::Arguments& args);
v8::Persistent script_;
};
void InitEvals(v8::Handle target);
} // namespace node
#endif // node_script_h