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Releases: ethangreen-dev/lovely-injector

v0.9.0

21 Jan 23:19

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Hello! Just wanted to take this moment to thank everyone in this amazing community for their ingenuity and creativity and wonderful drive. It's really rare for a game to persist for as long as Balatro and I'm so proud that I have been able to be a part of it for the past (almost) two years.

I can't even begin to explain how thankful I am to have the incredible @WilsontheWolf and @cg-223. They have taken care of so much work between now and v0.8.0 and I am so lucky to have them as maintainers. They deserve so much appreciation for keeping up the pressure and making this release happen.

And remember to thank the hardworking people that make the mods, they keep this community alive.

You are obligated to try these mods out: (and legally obligated to try out every mod you see elsewhere, too)

Entropy, Tangents, Matador, LobotomyCorp, Amulet, Hatchet, Gros Balatro, Stocking Stuffer, MrBones, Insignia, MyDreamJournal, Balatro Plus, Arrow, TooManyJokers, Multiverse, 45DegreeRotatedBeatblock, Basslatro, Joyous Spring, Incognito, Galdur, Hyperfixation, Hot Potato, UltraViolet, Qualatro, Corrupted Nether, Fusion Jokers, Fortlatro, 1 in 10000 Chance for Withered Foxy Jumpscare Every Second, BeatblockPlus, Beattools, Scruffy Plays Pikmen, Lovely Mobile Maker Revo's Vault Dilatro, Aikoyori's Shenanigans

Install guide

OS Download
Windows lovely-x86_64-pc-windows-msvc.zip
Mac (Arm) lovely-aarch64-apple-darwin.tar.gz
Mac (x86) lovely-x86_64-apple-darwin.tar.gz
Linux lovely-x86_64-unknown-linux-gnu.tar.gz

Mobile Mods!!!!

@WilsontheWolf has created https://lmm.shorty.systems, it lets you mod Balatro on mobile with lovely by porting the Steam version of the game. Try it out. The official Balatro Discord has a longstanding rule against the discussion of modding non-desktop platforms. Be aware of this before asking for support.

Contributors

Big thanks to the following contributors:

  • @cg223 for multiple targets support, copy patch payloads, nested folder loading, and runtime API additions
  • @WilsontheWolf for the runtime API (reload_patches, variable store), load_now error handling, Linux directory fix, and luaL_loadbuffer hook, and lots more
  • @kasimeka for fixing the --vanilla segfault on Unix and adding Nix support
  • @SpomJ for improving Linux installation documentation
  • @hliuson for release workflow improvements

Important

BREAKING CHANGES:

  • Module patches with load_now = true that fail to load or execute now properly propagate errors instead of failing silently.
  • On Linux native, the mod directory has changed from ~/.config/<game>/Mods to ~/.local/share/<game>/Mods to follow XDG standards. You'll need to move your mods to the new location.

Notable Changes

Important

Most mods WILL NOT WORK AS ZIPS until modloaders have added support. NO EXCEPTIONS!

Steamodded supports zip mods since version 1.0.0~BETA-1402a-STEAMODDED (dev version only for now)

Zip mods

TL;DR: Mods can now be distributed as zip files.

Lovely can now load mods packaged as zips. Packaging is simple, just drop your mod files into the archive into either the top-level or into a folder, both are valid.

mod.zip
  lovely.toml
  ...

works the same as

mod.zip
  mod/
    lovely.toml
    ...

Recursive patch loading

TL;DR: Patch files are loaded recursively, clean your lovely dirs.

Patch files inside the lovely/ directory are loaded recursively from subdirectories.

For example:

tangents/
    lovely/
      questionable_feature.toml
      features/
        real_feature.toml
        content.toml
      tweaks/
        balanced.toml

Multiple targets per patch

TL;DR: Pattern, regex, and copy patches can target multiple files.

Patch away with reckless abandon:

[[patches]]
[patches.pattern]
target = ["main.lua", "game.lua", "init.lua"]
pattern = "old_code"
payload = "new_code"

Copy patch payloads

TL;DR: Copy patch payload field

Copy patches now have an optional payload field that lets you inject code without the fuss of a separate file:

[[patches]]
[patches.copy]
target = "main.lua"
position = "append"
payload = """
-- Inline code here
print("Injected!")
"""

Runtime API additions

TL;DR: New Lua APIs for runtime patch manipulation.

The lovely module now exposes several new functions for runtime control:

  • lovely.reload_patches() - Reload all patches from disk without restarting. This does not reapply patches, you need a restart for that.
  • lovely.apply_patches(buffer_name, buffer_content) - Apply patches to arbitrary buffers at runtime. You can patch shaders with this! And whatever you want, really.
  • lovely.set_var(key, value) - Store a var in the store.
  • lovely.get_var(key) - Retrieve a var from the store.
  • lovely.remove_var(key) - Remove and return a var from the store.

Example usage:

-- Store configuration
lovely.set_var("is_tangents_questionable", "true")

-- Retrieve it later
if lovely.get_var("is_tangents_questionable") == "true" then
	panic!("What?")
end

-- Apply patches to a dynamically loaded buffer
local patched = lovely.apply_patches("buffer_name", buffer)

-- Force a patch reload (not a restart)
lovely.reload_patches()

Module patches now apply Lovely patches

TL;DR: You can patch injected modules.

Injected modules can now be patch targets! =[lovely modname "filename"]

Bug Fixes

  • Fixed hardcoded game names in Linux launch scripts (run_lovely_linux.sh)
  • Fixed segfault when running with --vanilla flag on Unix
  • Fixed double-panic behavior on Windows
  • Fixed panic when obtaining extension from extensionless files
  • Fixed incorrect mod directory on Linux (#325)

What's Changed

Read more

v0.8.0

07 Jun 14:58
aec360b

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Install guide

OS Download
Windows lovely-x86_64-pc-windows-msvc.zip
Mac (Arm) lovely-aarch64-apple-darwin.tar.gz
Mac (x86) lovely-x86_64-apple-darwin.tar.gz
Linux lovely-x86_64-unknown-linux-gnu.tar.gz

New Contributors

Notable Changes

  • #187 Fixed broken cross-mod patch targeting on Mac.
  • #218 Fixed panic caused by attempting to obtain the extension of a file without one.
  • #188 The mod directory can now be set with the environment variable LOVELY_MOD_DIR.
  • #228 Modules injected via module patches are now always available if load_now is false or otherwise not set. The before field is now optional as it is not used when load_now is false or not set.
  • #228 Modules (including lovely) are now always accessible, even in different threads or when the game is restarted with love.event.restart (unless load_now is true).

Other Notes

  • Gamepass support is unfortunately blocked by my limited availability, but work shall continue soon. I've written up a quick and dirty todo list here: #160 (comment)
  • Mobile support is quickly improving thanks to the hard work of @WilsontheWolf and his liblovely project. This aims to make lovely's core codebase available for use in native contexts like within LuaJIT or Love2d. iOS (jailbroken) and mobile-maker support has experimental implementations, so we're hopeful that this is the silver bullet we need.
  • A million downloads!
  • ... And a lot more boring stuff that you can read about below.

What's Changed

Full Changelog: v0.7.1...v0.8.0

v0.7.1

21 Jan 18:16

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Install guide

OS Download
Windows lovely-x86_64-pc-windows-msvc.zip
Mac (Arm) lovely-aarch64-apple-darwin.tar.gz
Mac (x86) lovely-x86_64-apple-darwin.tar.gz

What's Changed

Full Changelog: v0.7.0...v0.7.1

v0.7.0

20 Jan 00:53
d08f644

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Install guide

OS Download
Windows lovely-x86_64-pc-windows-msvc.zip
Mac (Arm) lovely-aarch64-apple-darwin.tar.gz
Mac (x86) lovely-x86_64-apple-darwin.tar.gz

Contributors

A huge thanks goes out to the following contributors:

  • @flakywanderer for improving log messages with patch metadata.
  • @WilsontheWolf for fixing the logging of panics on Unix targets.
  • @drgrib for improving the Steam Deck install guide.
  • @vgskye for completing much of the work on the Lovely Linux target.
  • @asquared31415 for updating the Linux PR.
  • @Rick1029 for writing a guide on running Lovely and Love2D games natively on Linux.

Notable Changes

#103 Expanded patch targets

TL;DR: You can specify more patch targets.

Patches can now target other mods and even love2d itself. Since non-Balatro buffer names can be complex you should use --dump-all and the corresponding .txt file in dump/ to determine the name of your target.

Important

Patching other mods can cause problems if done incorrectly - problems that can be impossible to debug even with a complete dump. Be careful with this tool, communicate your intent with other devs as needed, document what you've done, and remember to have fun!

#114 Strict patch application ordering

TL;DR: Pattern and regex order inconsistencies have been fixed.

Lovely patches have a strict order in which they are applied: module → copy → pattern → regex, however this was not the case in v0.6.0. This version (and all the ones preceding it) merged the pattern and regex patches together such that they were applied in the same step in the order that they were defined within the patch file. This has been resolved by separating and applying these patches sequentially.

#103 Improved debugging via --dump-all

TL;DR: Use --dump-all to dump everything.

Every encountered buffer can be dumped, not just the ones that have been patched. Alongside each is a text file which contains the internal name of the buffer - use this name in the target field of patches.

#121 Hacky patch directory interpolation

TL;DR: Use {{lovely_hack::patch_dir}} in your payloads to access the patch's mod directory.

This variable will be replaced with the parent directory of the patch (either ../lovely.toml or ../../lovely/patch.toml, for example. It's a hacky and temporary solution that WILL be replaced at some point in the future, but it'll work fine for now.

#66 + #102 Linux support

TL;DR: Native Linux support but you must build it yourself (for now).

Follow the guide written by @Rick1029: https://github.com/Rick1029/lovely-injector/

What's Changed

New Contributors

Full Changelog: v0.6.0...v0.7.0

v0.6.0

22 Oct 00:49
1653b40

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Install guide

OS Download
Windows lovely-x86_64-pc-windows-msvc.zip
Mac (Arm) lovely-aarch64-apple-darwin.tar.gz
Mac (x86) lovely-x86_64-apple-darwin.tar.gz

Bye-bye, beta

What's Changed

New Contributors

Full Changelog: v0.4.0...v0.6.0

v0.5.0-beta7

16 Sep 03:27
ddceeb2

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Install guide

OS Download
Windows lovely-x86_64-pc-windows-msvc.zip
Mac (Arm) lovely-aarch64-apple-darwin.tar.gz
Mac (x86) lovely-x86_64-apple-darwin.tar.gz

What's Changed

New Contributors

Full Changelog: v0.5.0-beta6...v0.5.0-beta7

v0.5.0-beta6

25 Jun 03:47
e54eb89

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Install guide

OS Download
Windows lovely-x86_64-pc-windows-msvc.zip
Mac (Arm) lovely-aarch64-apple-darwin.tar.gz
Mac (x86) lovely-x86_64-apple-darwin.tar.gz

What's Changed

Full Changelog: v0.5.0-beta5...v0.5.0-beta6

v0.5.0-beta5

19 May 07:47
1c65e9c

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Install guide

OS Download
Windows lovely-x86_64-pc-windows-msvc.zip
Mac (Arm) lovely-aarch64-apple-darwin.tar.gz
Mac (x86) lovely-x86_64-apple-darwin.tar.gz

What's Changed

  • Mac: use the name of the enclosing .app for the mod directory by @english5040 in #41

Full Changelog: v0.5.0-beta4...v0.5.0-beta5

v0.5.0-beta4

18 May 17:07
edd3b75

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Install guide

OS Download
Windows lovely-x86_64-pc-windows-msvc.zip
Mac (Arm) lovely-aarch64-apple-darwin.tar.gz
Mac (x86) lovely-x86_64-apple-darwin.tar.gz

What's Changed

Full Changelog: v0.5.0-beta3...v0.5.0-beta4

v0.5.0-beta3

15 May 20:20
6d0ed95

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Install guide

OS Download
Windows lovely-x86_64-pc-windows-msvc.zip
Mac (Arm) lovely-aarch64-apple-darwin.tar.gz
Mac (x86) lovely-x86_64-apple-darwin.tar.gz

What's Changed

New Contributors

Full Changelog: v0.5.0-beta2...v0.5.0-beta3

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