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90_PythonGameDevelopment.py
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169 lines (107 loc) · 4.01 KB
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import pygame
import time
import random
pygame.init()
display_width = 800
display_height = 600
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('3d')
white = (255,255,255)
black = (0,0,0)
red = (200,0,0)
light_red = (255,0,0)
yellow = (200,200,0)
light_yellow = (255,255,0)
green = (34,177,76)
light_green = (0,255,0)
clock = pygame.time.Clock()
smallfont = pygame.font.SysFont("comicsansms", 25)
medfont = pygame.font.SysFont("comicsansms", 50)
largefont = pygame.font.SysFont("comicsansms", 85)
FPS = 30
def cube(startPoint, fullSize):
node_1 = [startPoint[0], startPoint[1]]
node_2 = [startPoint[0]+fullSize, startPoint[1]]
node_3 = [startPoint[0], startPoint[1]+fullSize]
node_4 = [startPoint[0]+fullSize, startPoint[1]+fullSize]
offset = int(fullSize / 2)
x_mid = int(display_width / 2)
x_offset = -1* int(startPoint[0]-x_mid)
y_mid = int(display_height / 2)
y_offset = int(startPoint[1] - y_mid)
if x_offset < -100:
x_offset = -100
elif x_offset > 100:
x_offset = 100
node_5 = [node_1[0]+x_offset, node_1[1]-y_offset]
node_6 = [node_2[0]+x_offset, node_2[1]-y_offset]
node_7 = [node_3[0]+x_offset, node_3[1]-y_offset]
node_8 = [node_4[0]+x_offset, node_4[1]-y_offset]
# top line #
pygame.draw.line(gameDisplay, white, (node_1),(node_2))
# bottom line #
pygame.draw.line(gameDisplay, white, (node_3),(node_4))
# left line #
pygame.draw.line(gameDisplay, white, (node_1),(node_3))
# right line #
pygame.draw.line(gameDisplay, white, (node_2),(node_4))
# top line #
pygame.draw.line(gameDisplay, white, (node_5),(node_6))
# bottom line #
pygame.draw.line(gameDisplay, white, (node_7),(node_8))
# left line #
pygame.draw.line(gameDisplay, white, (node_5),(node_7))
# right line #
pygame.draw.line(gameDisplay, white, (node_6),(node_8))
pygame.draw.circle(gameDisplay, light_green, node_1, 5)
pygame.draw.circle(gameDisplay, light_green, node_2, 5)
pygame.draw.circle(gameDisplay, light_green, node_3, 5)
pygame.draw.circle(gameDisplay, light_green, node_4, 5)
pygame.draw.circle(gameDisplay, light_green, node_5, 5)
pygame.draw.circle(gameDisplay, light_green, node_6, 5)
pygame.draw.circle(gameDisplay, light_green, node_7, 5)
pygame.draw.circle(gameDisplay, light_green, node_8, 5)
pygame.draw.line(gameDisplay, white, (node_1),(node_5))
pygame.draw.line(gameDisplay, white, (node_2),(node_6))
pygame.draw.line(gameDisplay, white, (node_3),(node_7))
pygame.draw.line(gameDisplay, white, (node_4),(node_8))
def gameLoop():
location = [300,200]
size = 100
current_move = 0
z_move = 0
z_location = 50
y_move = 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
current_move = -5
elif event.key == pygame.K_RIGHT:
current_move = 5
elif event.key == pygame.K_UP:
y_move = -5
elif event.key == pygame.K_DOWN:
y_move = 5
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
current_move = 0
if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
y_move = 0
#current_move = 0
gameDisplay.fill(black)
if z_location > 200:
z_move = 0
z_location += z_move
current_size = size
location[0] += current_move
location[1] += y_move
cube(location, current_size)
pygame.display.update()
clock.tick(FPS)
pygame.quit()
quit()
gameLoop()