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Hi .
Mark removed FMOD dependency and started new Blitz3D on github https://github.com/blitz-research/blitz3d_soloud.
I quote him from https://blitzresearch.itch.io/blitz3d/devlog/750946/blitz3d-v1114-now-available-and-more
"So I've started a new github repository called blitz3d_soloud that includes the new soloud audio and the FMOD files removed...."
I am just wondering if you already (in Blitz3d-ng) implemented something instead of FMOD or maybe you can use solution from Mark repository
https://github.com/blitz-research/blitz3d_soloud.
I think Mark used free audio engine https://github.com/jarikomppa/soloud (Zlib/LibPng licensed)
Have you got any plans about replacing FMOD dependency to make Blitz3d-ng fully open?
Just curious
Thanks
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