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.github/workflows/ci.yml

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@@ -392,7 +392,8 @@ jobs:
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if: github.ref == 'refs/heads/master'
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uses: softprops/action-gh-release@v1
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with:
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name: edge
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name: Latest Build
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tag_name: edge
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prerelease: true
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generate_release_notes: false
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body: |

README.md

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@@ -9,7 +9,7 @@ This project is an attempt to modernize Blitz3D by adding cross-platform & 64-bi
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So far, we've made huge strides in making this happen. Some of the basic samples (such as [castle](_release/samples/mak/castle), [driver](_release/samples/mak/driver), and [tron](_release/samples/mak/tron)) can run on macOS with little-to-no modifications.
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This is achieved by adding [LLVM](#LLVM)-powered code generation to the original compiler. A basic test suite [test/all.bb](test/all.bb)
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This is achieved by adding [LLVM](#LLVM)-powered code generation to the original compiler. A basic test suite [test/all.bb](test/all.bb) has been implemented to help ensure the compiler functions as expected and the runtime can execute without error.
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(Note: The 32-bit Windows build still uses the original Blitz code generation.)
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to generate the documentation.
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```bash
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$ bundle install
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$ bin/blitz3d help --build
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$ make help
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```
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## Roadmap

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