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Fixed MBC2 implementation (#36)
MBC2 only uses bit 8 to check between RAM enable and ROM bank, when writing to address < 0x4000. Both pandocs and sameboy agree on this.
[appveyor] Update VS version to 2017
It seems like VS 2015 may be generating bad code (see #20). Let's try
using 2017 instead.
Also, include SDL2.dll with the Windows bundles.
Fix high DPI rendering on MacOS
According to the SDL2 docs, `SDL_GetWindowSize` returns the client
window size in screen coordinates, `SDL_GL_GetDrawableSize` returns the
size in pixels.
This change makes sure the `glViewport` calls always use pixels.