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Pull requests: bevyengine/bevy
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Docs & Migration Guides: Remove mentions of Cosmic Text where it seemed appropriate
A-Text
Rendering and layout for characters
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add rectangular area lights
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Shaders
This code uses GPU shader languages
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23288
opened Mar 9, 2026 by
dylansechet
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remove weekly beta job
A-Build-System
Related to build systems or continuous integration
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#23287
opened Mar 9, 2026 by
mockersf
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Add A problem that prevents users with disabilities from using Bevy
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ButtonKeyEventCodes Resource to configure keyboard keys that trigger Activate Events
A-Accessibility
Remove Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Interaction from examples/*
A-UI
#23285
opened Mar 9, 2026 by
micttyoid
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Stop doing full table scans of joints in skin extraction.
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Minimal unstyled Text Input with Parley
A-Text
Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Add Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
allow_self_referential and counterpart component ids to RelationshipAccessor
A-ECS
#23280
opened Mar 9, 2026 by
eugineerd
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Fix: custom near planes
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Perf: conditional execution for Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
extract_skins system
A-Rendering
Wgpu 29
A-Rendering
Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
S-Blocked
This cannot move forward until something else changes
X-Uncontroversial
This work is generally agreed upon
#23277
opened Mar 9, 2026 by
ChristopherBiscardi
•
Draft
Skip swap-chain texture acquisition for windows with no camera target
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Machine-Specific
This bug is isolated to specific hardware or driver configurations
O-XR
Specific to virtual and augmented reality platforms
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
bevy_input_focus: diagonal navigation uses min_alignment_factor to refine nav candidates
A-Input
#23275
opened Mar 9, 2026 by
kfc35
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Fix Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
TarjanScc algorithm in bevy_ecs (#23273)
A-ECS
#23274
opened Mar 8, 2026 by
Mysvac
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Fix: support RenderLayer filtering for lights
A-Rendering
Drawing game state to the screen
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add "resource_exists_and" (#23259)
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23260
opened Mar 8, 2026 by
Satellile
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Implement opt-in compute-based skin caching.
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23255
opened Mar 7, 2026 by
pcwalton
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Implement a relationship between Windows and Monitors.
A-Windowing
Platform-agnostic interface layer to run your app in
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
mention extendedmaterial in the stdmat docs
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23247
opened Mar 6, 2026 by
ChristopherBiscardi
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Add support for custom picking data
A-Picking
Pointing at and selecting objects of all sorts
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23245
opened Mar 6, 2026 by
m-edlund
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Introduce sparse buffer uploads for mesh input uniforms.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23242
opened Mar 6, 2026 by
pcwalton
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Make Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Nominated-To-Close
A triage team member thinks this PR or issue should be closed out.
X-Needs-SME
This type of work requires an SME to approve it.
InheritableFont wrap TextFont and remove HandleOrPath helper
A-Text
#23235
opened Mar 5, 2026 by
nic96
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Implement a screenspace light cache for solari DI
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#23234
opened Mar 5, 2026 by
SparkyPotato
•
Draft
Factor the slab allocator out of the mesh allocator, and make it generic.
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23232
opened Mar 5, 2026 by
pcwalton
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Merge Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
SystemParam::validate_param into SystemParam::get_param
A-ECS
#23225
opened Mar 4, 2026 by
alice-i-cecile
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