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NpgsqlWriteBuffer.cs
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549 lines (457 loc) · 18.5 KB
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using System;
using System.Buffers.Binary;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
namespace Npgsql
{
/// <summary>
/// A buffer used by Npgsql to write data to the socket efficiently.
/// Provides methods which encode different values types and tracks the current position.
/// </summary>
public sealed partial class NpgsqlWriteBuffer
{
#region Fields and Properties
internal readonly NpgsqlConnector Connector;
internal Stream Underlying { private get; set; }
/// <summary>
/// Wraps SocketAsyncEventArgs for better async I/O as long as we're not doing SSL.
/// </summary>
internal AwaitableSocket? AwaitableSocket { get; set; }
/// <summary>
/// The total byte length of the buffer.
/// </summary>
internal int Size { get; private set; }
bool _copyMode;
internal Encoding TextEncoding { get; }
public int WriteSpaceLeft => Size - WritePosition;
internal readonly byte[] Buffer;
readonly Encoder _textEncoder;
internal int WritePosition;
ParameterStream? _parameterStream;
/// <summary>
/// The minimum buffer size possible.
/// </summary>
internal const int MinimumSize = 4096;
internal const int DefaultSize = 8192;
#endregion
#region Constructors
internal NpgsqlWriteBuffer(NpgsqlConnector connector, Stream stream, int size, Encoding textEncoding)
{
if (size < MinimumSize)
throw new ArgumentOutOfRangeException(nameof(size), size, "Buffer size must be at least " + MinimumSize);
Connector = connector;
Underlying = stream;
Size = size;
Buffer = new byte[Size];
TextEncoding = textEncoding;
_textEncoder = TextEncoding.GetEncoder();
}
#endregion
#region I/O
public async Task Flush(bool async)
{
if (_copyMode)
{
// In copy mode, we write CopyData messages. The message code has already been
// written to the beginning of the buffer, but we need to go back and write the
// length.
if (WritePosition == 1)
return;
var pos = WritePosition;
WritePosition = 1;
WriteInt32(pos - 1);
WritePosition = pos;
} else if (WritePosition == 0)
return;
try
{
if (async)
{
if (AwaitableSocket == null) // SSL
await Underlying.WriteAsync(Buffer, 0, WritePosition);
else // Non-SSL async I/O, optimized
{
AwaitableSocket.SetBuffer(Buffer, 0, WritePosition);
await AwaitableSocket.SendAsync();
}
}
else // Sync I/O
Underlying.Write(Buffer, 0, WritePosition);
}
catch (Exception e)
{
Connector.Break();
throw new NpgsqlException("Exception while writing to stream", e);
}
try
{
if (async)
await Underlying.FlushAsync();
else
Underlying.Flush();
}
catch (Exception e)
{
Connector.Break();
throw new NpgsqlException("Exception while flushing stream", e);
}
NpgsqlEventSource.Log.BytesWritten(WritePosition);
//NpgsqlEventSource.Log.RequestFailed();
WritePosition = 0;
if (CurrentCommand != null)
{
CurrentCommand.FlushOccurred = true;
CurrentCommand = null;
}
if (_copyMode)
WriteCopyDataHeader();
}
internal void Flush() => Flush(false).GetAwaiter().GetResult();
internal NpgsqlCommand? CurrentCommand { get; set; }
#endregion
#region Direct write
internal async Task DirectWrite(byte[] buffer, int offset, int count, bool async)
{
await Flush(async);
if (_copyMode)
{
// Flush has already written the CopyData header for us, but write the CopyData
// header to the socket with the write length before we can start writing the data directly.
Debug.Assert(WritePosition == 5);
WritePosition = 1;
WriteInt32(count + 4);
WritePosition = 5;
_copyMode = false;
await Flush(async);
_copyMode = true;
WriteCopyDataHeader(); // And ready the buffer after the direct write completes
}
else
Debug.Assert(WritePosition == 0);
try
{
if (async)
await Underlying.WriteAsync(buffer, offset, count);
else
Underlying.Write(buffer, offset, count);
}
catch (Exception e)
{
Connector.Break();
throw new NpgsqlException("Exception while writing to stream", e);
}
}
#if !NETSTANDARD2_0 && !NET461
internal async Task DirectWrite(ReadOnlyMemory<byte> memory, bool async)
{
await Flush(async);
if (_copyMode)
{
// Flush has already written the CopyData header for us, but write the CopyData
// header to the socket with the write length before we can start writing the data directly.
Debug.Assert(WritePosition == 5);
WritePosition = 1;
WriteInt32(memory.Length + 4);
WritePosition = 5;
_copyMode = false;
await Flush(async);
_copyMode = true;
WriteCopyDataHeader(); // And ready the buffer after the direct write completes
}
else
Debug.Assert(WritePosition == 0);
try
{
if (async)
await Underlying.WriteAsync(memory);
else
Underlying.Write(memory.Span);
}
catch (Exception e)
{
Connector.Break();
throw new NpgsqlException("Exception while writing to stream", e);
}
}
#endif
#endregion Direct write
#region Write Simple
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteSByte(sbyte value) => Write(value);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteByte(byte value) => Write(value);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void WriteInt16(int value)
=> WriteInt16((short)value, false);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteInt16(short value)
=> WriteInt16(value, false);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteInt16(short value, bool littleEndian)
=> Write(littleEndian == BitConverter.IsLittleEndian ? value : BinaryPrimitives.ReverseEndianness(value));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteUInt16(ushort value)
=> WriteUInt16(value, false);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteUInt16(ushort value, bool littleEndian)
=> Write(littleEndian == BitConverter.IsLittleEndian ? value : BinaryPrimitives.ReverseEndianness(value));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteInt32(int value)
=> WriteInt32(value, false);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteInt32(int value, bool littleEndian)
=> Write(littleEndian == BitConverter.IsLittleEndian ? value : BinaryPrimitives.ReverseEndianness(value));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteUInt32(uint value)
=> WriteUInt32(value, false);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteUInt32(uint value, bool littleEndian)
=> Write(littleEndian == BitConverter.IsLittleEndian ? value : BinaryPrimitives.ReverseEndianness(value));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteInt64(long value)
=> WriteInt64(value, false);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteInt64(long value, bool littleEndian)
=> Write(littleEndian == BitConverter.IsLittleEndian ? value : BinaryPrimitives.ReverseEndianness(value));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteUInt64(ulong value)
=> WriteUInt64(value, false);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteUInt64(ulong value, bool littleEndian)
=> Write(littleEndian == BitConverter.IsLittleEndian ? value : BinaryPrimitives.ReverseEndianness(value));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteSingle(float value)
=> WriteSingle(value, false);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteSingle(float value, bool littleEndian)
=> WriteInt32(Unsafe.As<float, int>(ref value), littleEndian);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteDouble(double value)
=> WriteDouble(value, false);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteDouble(double value, bool littleEndian)
=> WriteInt64(Unsafe.As<double, long>(ref value), littleEndian);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void Write<T>(T value)
{
if (Unsafe.SizeOf<T>() > WriteSpaceLeft)
ThrowNotSpaceLeft();
Unsafe.WriteUnaligned(ref Buffer[WritePosition], value);
WritePosition += Unsafe.SizeOf<T>();
}
[MethodImpl(MethodImplOptions.NoInlining)]
static void ThrowNotSpaceLeft()
=> throw new InvalidOperationException("There is not enough space left in the buffer.");
public Task WriteString(string s, int byteLen, bool async)
=> WriteString(s, s.Length, byteLen, async);
public Task WriteString(string s, int charLen, int byteLen, bool async)
{
if (byteLen <= WriteSpaceLeft)
{
WriteString(s, charLen);
return Task.CompletedTask;
}
return WriteStringLong();
async Task WriteStringLong()
{
Debug.Assert(byteLen > WriteSpaceLeft);
if (byteLen <= Size)
{
// String can fit entirely in an empty buffer. Flush and retry rather than
// going into the partial writing flow below (which requires ToCharArray())
await Flush(async);
WriteString(s, charLen);
}
else
{
var charPos = 0;
while (true)
{
WriteStringChunked(s, charPos, charLen - charPos, true, out var charsUsed, out var completed);
if (completed)
break;
await Flush(async);
charPos += charsUsed;
}
}
}
}
internal Task WriteChars(char[] chars, int offset, int charLen, int byteLen, bool async)
{
if (byteLen <= WriteSpaceLeft)
{
WriteChars(chars, offset, charLen);
return Task.CompletedTask;
}
return WriteCharsLong();
async Task WriteCharsLong()
{
Debug.Assert(byteLen > WriteSpaceLeft);
if (byteLen <= Size)
{
// String can fit entirely in an empty buffer. Flush and retry rather than
// going into the partial writing flow below (which requires ToCharArray())
await Flush(async);
WriteChars(chars, offset, charLen);
}
else
{
var charPos = 0;
while (true)
{
WriteStringChunked(chars, charPos + offset, charLen - charPos, true, out var charsUsed, out var completed);
if (completed)
break;
await Flush(async);
charPos += charsUsed;
}
}
}
}
public void WriteString(string s, int len = 0)
{
Debug.Assert(TextEncoding.GetByteCount(s) <= WriteSpaceLeft);
WritePosition += TextEncoding.GetBytes(s, 0, len == 0 ? s.Length : len, Buffer, WritePosition);
}
internal void WriteChars(char[] chars, int offset, int len)
{
var charCount = len == 0 ? chars.Length : len;
Debug.Assert(TextEncoding.GetByteCount(chars, 0, charCount) <= WriteSpaceLeft);
WritePosition += TextEncoding.GetBytes(chars, offset, charCount, Buffer, WritePosition);
}
public void WriteBytes(ReadOnlySpan<byte> buf)
{
Debug.Assert(buf.Length <= WriteSpaceLeft);
buf.CopyTo(new Span<byte>(Buffer, WritePosition, Buffer.Length - WritePosition));
WritePosition += buf.Length;
}
public void WriteBytes(byte[] buf, int offset, int count)
=> WriteBytes(new ReadOnlySpan<byte>(buf, offset, count));
public Task WriteBytesRaw(byte[] bytes, bool async)
{
if (bytes.Length <= WriteSpaceLeft)
{
WriteBytes(bytes);
return Task.CompletedTask;
}
return WriteBytesLong();
async Task WriteBytesLong()
{
if (bytes.Length <= Size)
{
// value can fit entirely in an empty buffer. Flush and retry rather than
// going into the partial writing flow below
await Flush(async);
WriteBytes(bytes);
}
else
{
var remaining = bytes.Length;
do
{
if (WriteSpaceLeft == 0)
await Flush(async);
var writeLen = Math.Min(remaining, WriteSpaceLeft);
var offset = bytes.Length - remaining;
WriteBytes(bytes, offset, writeLen);
remaining -= writeLen;
}
while (remaining > 0);
}
}
}
public void WriteNullTerminatedString(string s)
{
Debug.Assert(s.All(c => c < 128), "Method only supports ASCII strings");
Debug.Assert(WriteSpaceLeft >= s.Length + 1);
WritePosition += Encoding.ASCII.GetBytes(s, 0, s.Length, Buffer, WritePosition);
WriteByte(0);
}
#endregion
#region Write Complex
public Stream GetStream()
{
if (_parameterStream == null)
_parameterStream = new ParameterStream(this);
_parameterStream.Init();
return _parameterStream;
}
internal void WriteStringChunked(char[] chars, int charIndex, int charCount,
bool flush, out int charsUsed, out bool completed)
{
if (WriteSpaceLeft == 0)
{
charsUsed = 0;
completed = false;
return;
}
_textEncoder.Convert(chars, charIndex, charCount, Buffer, WritePosition, WriteSpaceLeft,
flush, out charsUsed, out var bytesUsed, out completed);
WritePosition += bytesUsed;
}
internal unsafe void WriteStringChunked(string s, int charIndex, int charCount,
bool flush, out int charsUsed, out bool completed)
{
if (WriteSpaceLeft == 0)
{
charsUsed = 0;
completed = false;
return;
}
int bytesUsed;
fixed (char* sPtr = s)
fixed (byte* bufPtr = Buffer)
{
_textEncoder.Convert(sPtr + charIndex, charCount, bufPtr + WritePosition, WriteSpaceLeft,
flush, out charsUsed, out bytesUsed, out completed);
}
WritePosition += bytesUsed;
}
#endregion
#region Copy
internal void StartCopyMode()
{
_copyMode = true;
Size -= 5;
WriteCopyDataHeader();
}
internal void EndCopyMode()
{
// EndCopyMode is usually called after a Flush which ended the last CopyData message.
// That Flush also wrote the header for another CopyData which we clear here.
_copyMode = false;
Size += 5;
Clear();
}
void WriteCopyDataHeader()
{
Debug.Assert(_copyMode);
Debug.Assert(WritePosition == 0);
WriteByte((byte)BackendMessageCode.CopyData);
// Leave space for the message length
WriteInt32(0);
}
#endregion
#region Misc
internal void Clear()
{
WritePosition = 0;
}
/// <summary>
/// Returns all contents currently written to the buffer (but not flushed).
/// Useful for pre-generating messages.
/// </summary>
internal byte[] GetContents()
{
var buf = new byte[WritePosition];
Array.Copy(Buffer, buf, WritePosition);
return buf;
}
#endregion
}
}