NEW: Extended action code generator to provide support for adding and removing multiple callback instances.#1593
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jamesmcgill merged 11 commits intodevelopfrom Nov 8, 2022
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… removing multiple callback instances via generated code.
jimon
reviewed
Oct 11, 2022
| // Uninitialize existing interface. | ||
| writer.WriteLine($"if (m_Wrapper.m_{mapTypeName}CallbackInterface != null)"); | ||
| writer.BeginBlock(); | ||
| //writer.WriteLine($"m_Wrapper.m_{mapTypeName}CallbackInterface = instance;"); |
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Thanks, this have been removed now
jimon
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Oct 11, 2022
jamesmcgill
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Oct 11, 2022
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@jimon @jamesmcgill Thanks for reviewing. I found that the explicit formatter of the code generator wasn't matching the the auto-formatter scripts so I updated the generator to match the auto-formatting. Hopefully this is ok now. |
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… removing multiple callback instances via generated code.
Description
Original user-contribution here from Ramobo: #889.
Changes made
Original contribution modified to preserve backwards compatible behavior for
SetCallbacksand adding tests for generated code to provide code coverage.Notes
Please write down any additional notes, remove the section if not applicable.
Checklist
Before review:
Changed,Fixed,Addedsections.([case %number%](https://issuetracker.unity3d.com/issues/...)).Area_CanDoX,Area_CanDoX_EvenIfYIsTheCase,Area_WhenIDoX_AndYHappens_ThisIsTheResult.During merge:
NEW: ___.FIX: ___.DOCS: ___.CHANGE: ___.RELEASE: 1.1.0-preview.3.