package state.impl;
import state.GumballMachine;
import state.State;
/**
* Created by http://teachcourse.cn on 2018/03/22.
*/
public class WinnerState implements State {
GumballMachine gumballMachine;
public WinnerState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
@Override
public void insertQuarter() {
System.out.println("Sorry,gumball has been sold out!");
}
@Override
public void ejectQuarter() {
System.out.println("no gumball can be dispensed");
}
@Override
public void turnCrank() {
System.out.println("turnCrank failed");
}
@Override
public void dispense() {
System.out
.println("YOU'RE A WINNER! You get two gumballs for your quarter");
gumballMachine.releaseBall();
if (gumballMachine.getCount() == 0) {
gumballMachine.setState(gumballMachine.getNoQuarterState());
} else {
System.out.println("Oops,out of gumballs!");
gumballMachine.setState(gumballMachine.getSoldOutState());
}
}
}