using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace PythonConsole
{
public class UnityPythonObject : MonoBehaviour
{
public static UnityPythonObject Instance;
public const string settingsFileName = "PythonConsoleMod";
private const string ConfigPath = "PythonConsoleMod.xml";
internal ScriptEditor scriptEditor;
private bool _keyPressProcessed;
public ModConfiguration Config { get; set; } = new ModConfiguration();
public void Start()
{
scriptEditor = gameObject.AddComponent();
LoadConfig();
}
public void Print(string text)
{
scriptEditor.PrintOutput(text);
}
public void PrintError(string text)
{
scriptEditor.PrintError(text);
}
public void Update()
{
scriptEditor.OnUpdate();
if (ModInfo.ScriptEditorShortcut.IsPressed()) {
if (!_keyPressProcessed) {
_keyPressProcessed = true;
if (PythonConsole.Instance == null) {
PythonConsole.CreateInstance();
}
scriptEditor.Visible = !scriptEditor.Visible;
}
} else {
_keyPressProcessed = false;
}
}
public void OnGUI()
{
SelectionTool.Instance.DrawVarLabels();
}
public void SaveConfig()
{
if (Config == null)
{
return;
}
Config.Serialize(ConfigPath);
}
public void LoadConfig()
{
Config = ModConfiguration.Deserialize(ConfigPath);
if (Config == null)
{
Config = new ModConfiguration();
SaveConfig();
}
scriptEditor.ReloadProjectWorkspace();
}
}
}