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enhancementfuture/low prioritylegacyLegacy bugs, may or may not be fixed due to their entaglement with an older engine.Legacy bugs, may or may not be fixed due to their entaglement with an older engine.
Description
There are a large number of sprites and resources being loaded at runtime by using Resources.Load. This slows down the game's performance and leads to messy and hard to understand code. Future sprites should not go into the Resources folder by default, as Unity automatically includes everything in the Resources folder in the exported build, regardless of whether it's used or not.
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enhancementfuture/low prioritylegacyLegacy bugs, may or may not be fixed due to their entaglement with an older engine.Legacy bugs, may or may not be fixed due to their entaglement with an older engine.