-
-
Notifications
You must be signed in to change notification settings - Fork 120
screen capture
Pixel Vision 8 has two ways to capture the screen and save it to your computer. You can take a static screenshot or an animated gif.
You can take a screenshot of anything on the screen by pressing Ctrl + 2. Here is a screenshot from Reaper Boy.
![]()
Screenshots are saved to the Workspace. You can access them from inside of Pixel Vision OS or on your computer’s file system.
![]()
Pixel Vision 8 screenshots are saved at the native visible resolution of the display. In the case of Reaper Boy, the screenshot is 256 x 240 even though the resolution for the game is set to 264 x 248 including the overscan which is automatically cropped out. This ensures that when you take a screenshot, you do not accidentally capture any graphics or glitches that appear offscreen past the display’s visible border.
Pixel Vision 8 is also capable of taking animated gif recordings of any game or tool you are in (coming soon). To activate gif recording, press Ctrl+3 and you’ll see "REC" appear on the menu bar of the Pixel Vision 8 window.
![]()
To stop recording, press Ctrl+3 and you’ll see REC disappear. If you leave a game or tool, the recording will automatically be stopped. Gif recordings appear in the Recording folder when they are ready.
![]()
It may take several minutes to create the recording. The progress is done in the background.
Gif recording is still experimental and not optimized. Try to limit your recordings to a few seconds. Since recordings are captured at the native resolution of the game, you may need to use an image editor to scale and optimized the final animated gif.
- Game Project
- Lua Games (coming soon)
- C# Sharp Games
- C# Sharp Vs Lua
- API Cheat Sheet
- Enums
- Visual Studio Code
- Atom
- Tiled (Coming Soon)
- Aseprite (Coming Soon)
- AddScript
- BackgroundColor
- Button
- CalculateDistance
- CalculateIndex
- CalculatePosition
- CharacterToPixelData
- Clamp
- Clear
- Color
- ColorsPerSprite
- Display
- DrawMetaSprite
- DrawPixels
- DrawRect
- DrawSprite
- DrawText
- DrawTilemap
- Flag
- InputString
- IsChannelPlaying
- Key
- LoadTilemap
- MaxSpriteCount
- MouseButton
- MousePosition
- NewCanvas
- NewPoint
- NewRect
- PaletteOffset
- PauseSong
- PlaySong
- PlaySound
- ReadAllMetadata
- ReadMetadata
- ReadSaveData
- RedrawDisplay
- Repeat
- ReplaceColor
- RewindSong
- ScrollPosition
- SongData
- Sound
- SplitLines
- SpriteSize
- Sprite
- StopSong
- StopSound
- Tile
- TilemapSize
- TotalColors
- TotalSprites
- UpdateTiles
- WordWrap
- WriteSaveData