Godot Wishlist #933
OverloadedOrama
started this conversation in
General
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
This is a list of features and fixes that Pixelorama would benefit from, and we are waiting from Godot.
Would be very helpful to have:
clipboard_has/get_image()methods are nice, but not much of a use to us without a way to set an image to the clipboard.ThorVG wishlist:
ThorVG is the library that Godot uses to render SVG images. We can utilize the power of it, along with Image.load_svg_from_string() to create vector layers, without us having to create any rendering code.
shape-rendering="crispEdges"to disable anti-aliasing in shapes thorvg/thorvg#1869. This is necessary for pixel art, as most of the time anti-aliasing on shapes is not desired.Would be nice to have but not so important (stuff that we can do ourselves easily):
is_equal_approx()andis_zero_approx()godotengine/godot-proposals#4425. Should allow for configurable color comparison (similarity option) for the Bucket tool's "Similar area" fill option.Camera2Ddisrupts low processor mode godotengine/godot#89514. If this gets fixed, we could most likely use Camera2D again.Beta Was this translation helpful? Give feedback.
All reactions