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/*------------------------------------------------------------------------- LargeObject.cs This class is a port of the class LargeObject.java implemented by PostgreSQL Global Development Group Copyright (c) 2004, Emiliano Necciari Original Code: Copyright (c) 2003, PostgreSQL Global Development Group Note: (Francisco Figueiredo Jr.) Changed case of method names to conform to .Net names standard. Also changed type names to their true names. i.e. int -> Int32 // Permission to use, copy, modify, and distribute this software and its // documentation for any purpose, without fee, and without a written // agreement is hereby granted, provided that the above copyright notice // and this paragraph and the following two paragraphs appear in all copies. // // IN NO EVENT SHALL THE NPGSQL DEVELOPMENT TEAM BE LIABLE TO ANY PARTY // FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, // INCLUDING LOST PROFITS, ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS // DOCUMENTATION, EVEN IF THE NPGSQL DEVELOPMENT TEAM HAS BEEN ADVISED OF // THE POSSIBILITY OF SUCH DAMAGE. // // THE NPGSQL DEVELOPMENT TEAM SPECIFICALLY DISCLAIMS ANY WARRANTIES, // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY // AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS // ON AN "AS IS" BASIS, AND THE NPGSQL DEVELOPMENT TEAM HAS NO OBLIGATIONS // TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. ------------------------------------------------------------------------- */ using System; namespace NpgsqlTypes { /// /// Large Object. /// public class LargeObject { /// /// Indicates a seek from the begining of a file. /// public const Int32 SEEK_SET = 0; /// /// Indicates a seek from the current position. /// public const Int32 SEEK_CUR = 1; /// /// Indicates a seek from the end of a file. /// public const Int32 SEEK_END = 2; private readonly Fastpath fp; // Fastpath API to use private readonly Int32 oid; // OID of this object private readonly Int32 fd; // the descriptor of the open large object private Boolean closed = false; // true when we are closed /// /// This opens a large object. /// If the object does not exist, then an NpgsqlException is thrown. /// /// FastPath API for the connection to use. /// OID of the Large Object to open. /// Mode of opening the large object public LargeObject(Fastpath fp, Int32 oid, Int32 mode) { this.fp = fp; this.oid = oid; FastpathArg[] args = new FastpathArg[2]; args[0] = new FastpathArg(oid); args[1] = new FastpathArg(mode); this.fd = fp.GetInteger("lo_open", args); } /// /// OID getter. /// /// The OID of this LargeObject. public Int32 GetOID() { return oid; } /// /// OID. /// public Int32 OID { get { return oid; } } /// /// This method closes the object. You must not call methods in this /// object after this is called. /// public void Close() { if (!closed) { // finally close FastpathArg[] args = new FastpathArg[1]; args[0] = new FastpathArg(fd); fp.FastpathCall("lo_close", false, args); // true here as we dont care!! closed = true; } } /// /// Reads some data from the object, and return as a byte[] array. /// /// Number of bytes to read. /// Array containing data read. public Byte[] Read(Int32 len) { // This is the original method, where the entire block (len bytes) // is retrieved in one go. FastpathArg[] args = new FastpathArg[2]; args[0] = new FastpathArg(fd); args[1] = new FastpathArg(len); return fp.GetData("loread", args); // This version allows us to break this down Int32o 4k blocks //if (len<=4048) { //// handle as before, return the whole block in one go //FastpathArg args[] = new FastpathArg[2]; //args[0] = new FastpathArg(fd); //args[1] = new FastpathArg(len); //return fp.getData("loread",args); //} else { //// return in 4k blocks //byte[] buf=new byte[len]; //int off=0; //while (len>0) { //int bs=4048; //len-=bs; //if (len<0) { //bs+=len; //len=0; //} //read(buf,off,bs); //off+=bs; //} //return buf; //} } /// /// Reads some data from the object into an existing array. /// /// Destination array. /// Offset within array. /// Maximum number of bytes to read. /// The number of bytes actually read. public Int32 Read(Byte[] buf, Int32 off, Int32 len) { Byte[] b = Read(len); if (b.Length < len) { len = b.Length; } Array.Copy(b, 0, buf, off, len); return len; } /// /// Writes an array to the object. /// /// Array to write. public void Write(Byte[] buf) { FastpathArg[] args = new FastpathArg[2]; args[0] = new FastpathArg(fd); args[1] = new FastpathArg(buf); fp.FastpathCall("lowrite", false, args); } /// /// Writes some data from an array to the object. /// /// Destination array. /// Offset within array. /// Number of bytes to write. public void Write(Byte[] buf, Int32 off, Int32 len) { Byte[] data = new Byte[len]; Array.Copy(buf, off, data, 0, len); Write(data); } /// /// Sets the current position within the object. /// This is similar to the fseek() call in the standard C library. It /// allows you to have random access to the large object. /// /// Position within object. /// Either SEEK_SET, SEEK_CUR or SEEK_END. public void Seek(Int32 pos, Int32 refi) { FastpathArg[] args = new FastpathArg[3]; args[0] = new FastpathArg(fd); args[1] = new FastpathArg(pos); args[2] = new FastpathArg(refi); fp.FastpathCall("lo_lseek", false, args); } /// /// Sets the current position within the object. /// This is similar to the fseek() call in the standard C library. It /// allows you to have random access to the large object. /// /// Position within object from begining. public void Seek(Int32 pos) { Seek(pos, SEEK_SET); } /// /// Report the current position within the object. /// /// The current position within the object. public Int32 Tell() { FastpathArg[] args = new FastpathArg[1]; args[0] = new FastpathArg(fd); return fp.GetInteger("lo_tell", args); } /// /// This method is inefficient, as the only way to find out the size of /// the object is to seek to the end, record the current position, then /// return to the original position. /// A better method will be found in the future. /// /// The size of the large object. public Int32 Size() { Int32 cp = Tell(); Seek(0, SEEK_END); Int32 sz = Tell(); Seek(cp, SEEK_SET); return sz; } } }
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