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Releases: NateIsStalling/Basic4GLj

v0.6.0-alpha

19 Mar 06:28

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v0.6.0-alpha Pre-release
Pre-release

[0.6.0-alpha] - 2025-03-19

Adds support for Basic4GL Network Engine functions and MacOS release builds are now signed and notarized ✨ ✒️ ✨

Please report any issues with installers or MacOS builds and feedback is welcome in Discussions.

Added:


  • Implemented network engine library
  • Added "Open Recent" to File menu and "Recent Files" to default tab
  • Added macOS arm64 builds to Releases
  • macOS release builds are now notarized

Full Changelog: v0.5.1-alpha...v0.6.0-alpha

v0.5.1-alpha

07 Jul 03:19

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v0.5.1-alpha Pre-release
Pre-release

[0.5.1-alpha] - 2024-07-06

Fixed issues loading textures with TexStripFrames and LoadTexStrip

Full Changelog: v0.5.0-alpha...v0.5.1-alpha

v0.5.0-alpha

02 Feb 04:22

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v0.5.0-alpha Pre-release
Pre-release

[0.5.0-alpha] - 2024-02-01

Adds support for Basic4GL Sound Library functions, and installers for Windows, MacOS, and Linux are now included with release builds 🎉

Java 17 is now required to run Basic4GLj jar binary files, which are still available as a zip package download alongside installer binaries.

Installers are packaged with Temurin OpenJDK 17 and should not require any additional setup.

Please report any issues with installers and feedback is welcome in Discussions.

Added:


  • ☕ Java 17 now required ☕
  • Installers are packaged with Temurin OpenJDK 17
  • Added Basic4GL Sound Library support
  • Added "Sandbox Mode" runtime setting
  • Added Find/Replace editor options
  • Added support for commandline arguments
  • Added "Program Version" project configuration option for commandline programs

Full Changelog: v0.4.1-alpha...v0.5.0-alpha

v0.4.1-alpha

01 Apr 23:33

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v0.4.1-alpha Pre-release
Pre-release

[0.4.1-alpha] - 2023-04-01

Additional Mac Support and misc bug fixes.

Help is requested to confirm if this update adds support for Apple Silicon - please comment on issue #30.


Added:

  • Added LWJGL natives for macOS arm64, Linux arm32, Linux arm64, Windows x86, and Windows arm64

Fixed Issues:

  • #7 Added Mac shortcut keys
  • #5 Updated LWJGL to stable version 3.3.1
  • #15 Fixed some sample programs not displaying

v0.4.0-alpha Preview Build

13 Mar 04:20

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Pre-release

[0.4.0-alpha] - 2023-03-13

The "Mac Support" Release


Added:

  • Revived project (Hooray!)
  • Added Mac OS support
  • Java 8 now required
  • Officially made Basic4GLj open source (Hooray again!)

Known Issues:

  • #30 Apple Silicon not currently supported (I only have an Intel-based Mac to test with)
  • #7 Mac shortcut keys not currently supported
  • #5 Need to update LWJGL version

v0.3.0-alpha

21 Feb 06:51

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v0.3.0-alpha Pre-release
Pre-release

[0.3.0-alpha] - 2015-11-16


Added:

  • Replaced JOGL extensions with LWJGL library implementation
  • Implemented OpenGL, sprite, text, input, and trig function libraries
  • Added sample programs from the Windows version of Basic4GL
  • Fixed some bugs, added more

v0.2.2-alpha

21 Feb 06:39

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v0.2.2-alpha Pre-release
Pre-release

[0.2.2-alpha] - 2015-04-13


Added:

  • Added debugging tools: breakpoints, watchlist, and callstack
  • Implemented "include" keyword (Ctrl+Click opens included files in the editor)
  • Tabs implemented

v0.2.1-alpha

21 Feb 06:33

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v0.2.1-alpha Pre-release
Pre-release

[0.2.1-alpha] - 2015-04-13


Added:

  • Projects can be exported as standalone Java applications
  • Settings for projects implemented
  • Function list window added
  • Fixes to syntax highlighting
  • Removed unnecessary library files

v0.2.0-alpha

21 Feb 06:25

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v0.2.0-alpha Pre-release
Pre-release

[0.2.0-alpha] - 2015-01-24


Added:

  • UI changes and fixes
  • Improved text editing
  • Bookmarking code implemented
  • Fixed issue with VM error handling and reporting
  • Added license info
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