This folder contains scenes which embed Python usage from different contexts.
The Python Effector is used to create custom Effector for a MoGraph object. It can be found in the MoGraph -> Effector menu. See Python Effector Manual
Applies a push apart effect on all clones so they don't intersect each other.
Distributes clones in random position.
Distributes clones to form different shape (torus, knot, etc..).
A Python Field Object and a Python Field Layer are two differents components of the Field system (replacement of Fallof). The main purpose is to sample inputs points and assign a weight value to define how much an effector should affect them. See Python Field Object / Layer Manual
A Python Field Object, setting colors and positions in multiple effectors.
A Python Field Layer, setting positions according to previous fields colors.
A Python Field Layer in a vertex map, sampling a Random Field Object sets to noise.
A Python Generator is used to generate an object(s) in Python. It can be found in the generator menu. See Python Generator Manual
A basic Python Generator.
Outputs a cube in a Menger Sponge distribution.
A Python Tag is used to write and execute Python code. It can be found in the scripting part of the Tag Menu. See Python Scripting Tag Manual
Generates and updates Thinking Particle.
Changes object positions, and scale over time to assemble a car.
Changes object position according to the current frame following a sin wave.
Links the intensity of light with the current frame.
Modifies Thinking Particle position following Strange Attractor algorithm.