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readme.md

Scenes

This folder contains scenes which embed Python usage from different contexts.

Python Effector

The Python Effector is used to create custom Effector for a MoGraph object. It can be found in the MoGraph -> Effector menu. See Python Effector Manual

py_effector_push_apart

Applies a push apart effect on all clones so they don't intersect each other.

py_effector_random

Distributes clones in random position.

py_effector_shape

Distributes clones to form different shape (torus, knot, etc..).

Python Field Object / Layer

A Python Field Object and a Python Field Layer are two differents components of the Field system (replacement of Fallof). The main purpose is to sample inputs points and assign a weight value to define how much an effector should affect them. See Python Field Object / Layer Manual

py_field_object_color_direction

A Python Field Object, setting colors and positions in multiple effectors.

py_field_modifier_readcolor

A Python Field Layer, setting positions according to previous fields colors.

py_field_modifier_vertexmap

A Python Field Layer in a vertex map, sampling a Random Field Object sets to noise.

Python Generator

A Python Generator is used to generate an object(s) in Python. It can be found in the generator menu. See Python Generator Manual

py_generator_binary_kite

A basic Python Generator.

py_generator_mengersponge

Outputs a cube in a Menger Sponge distribution.

Python Tag

A Python Tag is used to write and execute Python code. It can be found in the scripting part of the Tag Menu. See Python Scripting Tag Manual

py_tag_boid_simulation

Generates and updates Thinking Particle.

py_tag_cs_buildon

Changes object positions, and scale over time to assemble a car.

py_tag_cube_sin

Changes object position according to the current frame following a sin wave.

py_tag_light_intensity

Links the intensity of light with the current frame.

py_tag_sa4_python

Modifies Thinking Particle position following Strange Attractor algorithm.
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